[2018/Apr/19|22:06:44] ============================================================ [2018/Apr/19|22:06:44] Console created, V-Ray Adv 3.60.03 for x64 from Jul 27 2017, 16:58:29 [2018/Apr/19|22:06:44] ============================================================ [2018/Apr/19|22:06:44] Compiled with Intel C++ compiler, version 16 [2018/Apr/19|22:06:44] Host is 3ds Max, version 20 [2018/Apr/19|22:06:44] V-Ray DLL version is 3.60.03 [2018/Apr/19|22:08:29] [VRender] Constructor entered (loading from file). [2018/Apr/19|22:08:29] Setting default filter kernel. [2018/Apr/19|22:08:29] [VRender] Constructor done. [2018/Apr/19|22:08:29] Loading from file. [2018/Apr/19|22:08:29] Loading filter parameters. [2018/Apr/19|22:08:29] Loading done. [2018/Apr/19|22:08:37] Cloning VRender. [2018/Apr/19|22:08:37] [VRender] Constructor entered. [2018/Apr/19|22:08:37] Setting default filter kernel. [2018/Apr/19|22:08:37] [VRender] Constructor done. [2018/Apr/19|22:09:00] Disabling autobackup (autobackup was 0). [2018/Apr/19|22:09:00] Disabling scene redraw. [2018/Apr/19|22:09:00] Entering Open() [2018/Apr/19|22:09:00] Scene name is "C:\Users\Jason\Documents\3dsMax\scenes\ornatrix_test01.max" [2018/Apr/19|22:09:00] Performing sanity check on parameters. [2018/Apr/19|22:09:00] V-Ray settings: [2018/Apr/19|22:09:00] rollup 1 "Image sampler (antialiasing)" { parameter 42 "imageSampler_type" 1 parameter 361 "imageSampler_type_new" 0 parameter 6 "filter_on" 1 parameter 185 "filter_kernel" 1902138489 1793001105 4256 parameter 7 "filter_size" 2.000000 parameter 8 "filter_paramA" 0.000000 parameter 9 "filter_paramB" 0.000000 parameter 10 "filter_paramC" 0.000000 parameter 314 "imageSampler_shadingRate" 25 parameter 317 "imageSampler_renderMask_type" 0 parameter 3 [2018/Apr/19|22:09:00] Starting sequence timer. [2018/Apr/19|22:09:00] Preparing sequence data. [2018/Apr/19|22:09:00] Extracting sequence data from Open() parameters [2018/Apr/19|22:09:00] Tiled texture cache set to 4000 MB [2018/Apr/19|22:09:00] Extracting sequence data from RendParams. [2018/Apr/19|22:09:00] Setting up V-Ray parameters for frame rendering. [2018/Apr/19|22:09:00] Extracting sequence data from VRender. [2018/Apr/19|22:09:00] Multithreaded: 1 [2018/Apr/19|22:09:00] A render elements manager with 0 elements detected [2018/Apr/19|22:09:00] Calling beginSequence(). [2018/Apr/19|22:09:00] Calling beginSequence() in the main thread. [2018/Apr/19|22:09:00] Current project folder is "F:\Jason_3D_Projects\Jaime_Alexander\3D_Files\for3DsMax" [2018/Apr/19|22:09:00] Entering beginSequence(). [2018/Apr/19|22:09:00] Setting RenderGlobalContext. [2018/Apr/19|22:09:00] Broadcasting NOTIFY_PRE_RENDER. [2018/Apr/19|22:09:00] Preparing renderer... [2018/Apr/19|22:09:00] Using Intel Embree ray server [2018/Apr/19|22:09:00] Using adaptive light evaluation with 8 lights. [2018/Apr/19|22:09:00] Creating render callback from built-in VFB. [2018/Apr/19|22:09:00] Max ray intensity is enabled: rendered result may have incorrect brightness. [2018/Apr/19|22:09:00] Calling renderBegin(). [2018/Apr/19|22:09:00] Sending RenderBegin(). [2018/Apr/19|22:09:00] Sending RenderBegin() to atmospheric effects. [2018/Apr/19|22:09:00] Sending RenderBegin() to render effects. [2018/Apr/19|22:09:00] Sending RenderBegin() to environment maps. [2018/Apr/19|22:09:00] Sending RenderBegin() to the tone operator. [2018/Apr/19|22:09:00] Sending RenderBegin() to override mtl. [2018/Apr/19|22:09:00] Adding global illumination light [2018/Apr/19|22:09:00] Created global illumination light. [2018/Apr/19|22:09:00] Light added to light list. [2018/Apr/19|22:09:00] Scanning scene. [2018/Apr/19|22:09:00] Created light from node. [2018/Apr/19|22:09:00] Light added to light list. [2018/Apr/19|22:09:01] 2 render object(s) [2018/Apr/19|22:09:01] 2 render instance(s) [2018/Apr/19|22:09:01] 2 render light(s) [2018/Apr/19|22:09:01] Preparing lights list [2018/Apr/19|22:09:01] Expanding light exclude lists [2018/Apr/19|22:09:01] Setting up lights for render instances [2018/Apr/19|22:09:01] Setting up instance lights [2018/Apr/19|22:09:01] Setting up trace sets [2018/Apr/19|22:09:01] Collecting node materials and texture maps [2018/Apr/19|22:09:01] Collecting texture maps from lights and environment [2018/Apr/19|22:09:01] Found 3 materials/texture maps [2018/Apr/19|22:09:01] Scanning for incompatible materials [2018/Apr/19|22:09:01] Creating render mesh for "Sphere001": fixed mesh, node handle is 2 [2018/Apr/19|22:09:01] Caching camera animation. [2018/Apr/19|22:09:01] beginSequence() done. [2018/Apr/19|22:09:01] Calling beginSequence() in the main thread done. [2018/Apr/19|22:09:01] Open() done. [2018/Apr/19|22:09:01] Entering Render(). [2018/Apr/19|22:09:01] Setting up MAX progress callback. [2018/Apr/19|22:09:01] Creating G-buffer channels. [2018/Apr/19|22:09:01] Starting frame timer. [2018/Apr/19|22:09:01] Entering RenderAtTime(t=0, fieldMask=3) [2018/Apr/19|22:09:01] Rendering frame at time 0 [2018/Apr/19|22:09:01] Setting up frame data. [2018/Apr/19|22:09:01] Extracting frame data from FrameParams. [2018/Apr/19|22:09:01] Extracting frame data from VRender Environment params. [2018/Apr/19|22:09:01] Extracting frame data for fields. [2018/Apr/19|22:09:01] Non-camera view [2018/Apr/19|22:09:01] Extracting frame data from ViewParams. [2018/Apr/19|22:09:01] Setting up frame region. [2018/Apr/19|22:09:01] Clearing previous contents of frame buffer. [2018/Apr/19|22:09:01] Calling beginFrame(). [2018/Apr/19|22:09:01] Calling beginFrame() in the main thread. [2018/Apr/19|22:09:01] Entering beginFrame(). [2018/Apr/19|22:09:01] Setting RenderGlobalContext. [2018/Apr/19|22:09:01] Broadcasting NOTIFY_RENDER_PREEVAL. [2018/Apr/19|22:09:01] Updating the tone operator. [2018/Apr/19|22:09:01] Preparing camera sampler. [2018/Apr/19|22:09:01] Calling update(). [2018/Apr/19|22:09:01] Updating scene materials for time=0 [2018/Apr/19|22:09:01] Loading bitmaps for "Material #25" [2018/Apr/19|22:09:01] Updating "Material #25" [2018/Apr/19|22:09:01] Loading bitmaps for "Map #1" [2018/Apr/19|22:09:01] Updating "Map #1" [2018/Apr/19|22:09:01] Preparing objects [2018/Apr/19|22:09:01] Updating object VRayOrnatrix001 [2018/Apr/19|22:09:01] Updating object Sphere001 [2018/Apr/19|22:09:01] Validity for node "Sphere001" is [forever], node handle is 2 [2018/Apr/19|22:09:01] Preparing instances [2018/Apr/19|22:09:01] error: UNHANDLED EXCEPTION: Preparing instances Last marker is at ./src/vrayrenderer.cpp, line 4130: Preparing camera sampler [2018/Apr/19|22:09:38] VRenderer destructor entered. [2018/Apr/19|22:09:38] VRenderer destructor done.