Ephere Inc. The makers of Ornatrix →

Building tools for artists since 2003

Ephere makes Ornatrix, the hair, fur and feather grooming toolset for 3ds Max, Maya, Cinema 4D, Unreal Engine and its own standalone App. Game, film and animation studios have used it in production since its first release.

Tiger fur groomed with Ornatrix
  • Since 2003Over twenty years of building software for artists and studios
  • 4 hosts + App3ds Max, Maya, Cinema 4D and Unreal Engine, plus the standalone Ornatrix App
  • In productionFrom the first release, at Blur, Unit Image, Capcom and more
  • Free for educationStudents, teachers and schools use Ornatrix at no cost

Our story

More than twenty years of shipping software for artists, through many generations of hosts, renderers and hardware.

  • 2003

    Ephere is founded

    Ephere starts out with Scene Manager for 3ds Max, and late in the year releases the first Ornatrix prototype.

  • 2004

    Ornatrix goes commercial

    The first commercial version of Ornatrix ships for 3ds Max, and Blur and other studios use it in production from the first release.

  • 2009

    Max.NET and Zookeeper

    Max.NET opens the 3ds Max SDK to .NET developers, and Zookeeper 1.0 brings a node-based scene manager to 3ds Max.

  • 2012

    Ornatrix V2

    Ornatrix V2 ships for 3ds Max, and Blur grooms the Far Cry 3 trailer with it.

  • 2016

    Ornatrix comes to Maya

    Ornatrix Maya brings the same grooming stack to Maya, and Lucid Physics is released for 3ds Max.

  • 2020

    Cinema 4D

    Ornatrix C4D V1 brings procedural grooming into Cinema 4D.

  • 2022

    Unreal Engine

    Ornatrix UE lets artists groom inside Unreal Engine.

  • 2025

    Free for education

    Max V9 and Maya V5 add texture painting on hair, braiding and clump editing, and Ornatrix becomes free for students, teachers and schools.

  • 2026

    The Ornatrix App

    Ornatrix C4D V4 gets the full feature set, and the standalone Ornatrix App enters its closed beta.

Beyond Ornatrix

We also build software for other companies. For Autodesk we made State Sets, the link between 3ds Max and Adobe After Effects, the Compositor and the .NET API of 3ds Max, and companies such as X-Rite and IKEA have hired us for their own projects.

Studios that trust us

Blur Studio, Unit Image, Capcom, Ubisoft, Blizzard, Square Enix and many more studios use our tools in their pipelines.

Why studios stay

Own it or rent it

Buy a perpetual license, or rent one for as long as a project needs it.

Made for pipelines

Floating licenses through our license server, an SDK for your own tools, and support from render farms such as RebusFarm.

Free for education

Students, teachers and schools use Ornatrix at no cost, so the next generation of artists can learn grooming on it.

Talk to the developers

Questions on our forums and Discord are answered by the people who build Ornatrix.

Work with us

Talk to us about licenses for your studio, tools made for your pipeline, or a place on the team.