- Mass FX dynamics
- Uses the latest Mass FX for speed and stability
- Interacts with all 3ds max Mass FX objects
- New Interpolation methods
- Added: A new hair from guides interpolation method (segment) that more accurately interpolates hair between two or more guides
- Full Vray support
-
- Fine hair rendering
- Vray hair shaders
- Vray Motion blur
- Global Illumination
- Area and Soft shadows
- New multi-threaded code
-
- HairFromGuides modifier is now multithreaded
- HairClustering modifier now uses parallel evaluation (multi-threading)
- Mesh from strands modifier now evaluates on multiple threads for cylindrical and billboard mesh types
- Hair curling modifier is now multi-threaded
- Length modifier is multi-threaded
- Improvements
-
- Added floatable diagram to hair curling modifier
- Added: Gravity direction vector for "Ox Dynamics" modifier (X/Y/Z)
- In MassFX dynamics when surface/distribution object is present in the simulation the hairs are automatically attached to it at the root, otherwise they remain static/animated by original mesh
- Improved hair preservation in MassFX hair by making the spring parameter more sensitive
- Added directional gravity option to 2012 and earlier versions of Max (non-MassFX)
- OrnaEditGuidesInterface is now accessible in MaxScript with more support and methods
- Added edit guides brush options to the maxscript exposure
- Added length spinner to Strand Length
- Length modifier now has a map channel specifier to be able to work with mapping channels other than 1
- Added "base channel" option to Ox Mesh From Strands to allow using a specific base mesh UV channel for each output map channel in the resuling mesh
- Hair from guides modifier now respects the UV mapping index specified in modifier UI for distribution map
- Bug fixes
-
- Fixed: Crash on specifying Use UV in interpolation mode of hair from guides
- Fixed: Hair modifier stack not being evaluated above "Face Camera" billboard hair (Mesh from strands). When "Export Guide Mesh" is checked the "Face Camera" option is not applied now.
- 2013: Re-enabled forces from scene for MassFX
- Fixed: A crash when changing strand count during MassFX preview
- Removed gravity parameters from MassFX hair simulation, these are configured globally by MassFX panel
- Fixed: Planting a new guide crashes Max after quick hair addition
- Fixed: Apply strand length to guides and change length fail
- Dynamics: changed default swing limit to smaller value, changed default spring to a higher value, changed dynamics swing limit to use degrees instead of radians
- Fixed: Occasional infinite recursion crash in Ox Accurate Raytracer
- Fixed: Hair from guides can pass invalid face indices with current distribution mesh causing errors down the pipeline
- Fixed: Loading BakedGuides in Max 2013 causes errors with channel names
- Fixed: Crash one exit cause by hair clustering modifier
- Fixed: Mesh from strands crashing when applied to guide hair
- Fixed: Mesh from strands producing bad results and strand propagation modifier is used
- Fixed a crash in IHair::ComputeUVs when specifying an invalid mapping channel
- Fixed: Crash when collapsing a hair stack which has hair from guides modifier but not at the top of the stack
- Fixed bug with dense hair not returning proper hair channel values
- Fixed: Billboard hair facing parallel to camera instead of perpendicular
- Fixed: Cannot render billboarded hair when not referencing a camera
- Numerous other fixes
Marsel Khadiyev (Software Developer, EPHERE Inc.) |