Posted by: | ![]() | stevegh |
Data created: | 9 October 2010 |
Using Visual Studio 2010 Express and the trial for Professional I get the following error when trying to manually load the Plane.dll plugin (it won't load on its own I'm sure because of this error): see attached Searching around I need to include a module definition file (.def) but that seems to only work when in the C++ environment. Any ideas? | |
9 October 2010
#2441 | |
Hi Stephen, It looks like 3dsmax is trying to load your Plane.dll as a regular Max C++ plugin. This is strange because those plugins all have a non-dll extension (i.e. .dlo for objects, .dlt for textures, .dlu for utilities, etc.) Can you please tell me where you placed Plane.dll? Is it in 3dsmax/plugins/ folder or somewhere else? Thanks Marsel Khadiyev (Software Developer, EPHERE Inc.) | |
9 October 2010
#2443 | |
Hey Marsel, I am indeed putting the Plane.dll file in the "C:\Program Files\Autodesk\3ds Max 2011\plugins\MaxDotNet" directory. | |
9 October 2010
#2444 | |
Please try to put it directly into 3dsmax/plugins/ (without MaxDotNet) and see if that makes a difference. Marsel Khadiyev (Software Developer, EPHERE Inc.) | |
9 October 2010
#2445 | |
Hey it works! Do I need to add that path in some special way in max 2011? | |
9 October 2010
#2446 | |
Max.net will scan all 3dsmax directories specified in /plugin.ini files (just like 3dsmax does for its plugins). I'm surprised that 3dsmax tried to load stuff from /MaxDotNet folder. Marsel Khadiyev (Software Developer, EPHERE Inc.) | |
9 October 2010
#2447 | |
Max actually didn't load the plugin so I tried to add it manually via the plugin manager and got that error. How should I set Max up to automatically pick up the plugins in the MaxDotNet folder, just add it to my plugins.ini? | |
9 October 2010
#2448 | |
Ah, now it makes sense. Yup that should work. Marsel Khadiyev (Software Developer, EPHERE Inc.) |