Procedural hair
- Build hair with a set of friendly operators
- Strand groups for non-destructive filtering
- Multiple dynamics options for all types of simulation
- Familiar iterative refinement workflow
- Easy to use groom preset system
Brush, groom and simulate hair inside your 3ds Max scene, with the pipeline tools studios rely on.
Build hair from a stack of small, friendly operators, then refine it by hand. Every step stays editable.
With the release of version 1.8, Ornatrix has evolved into Blur's full-fledged studio hair solution... Its integration into V-Ray now allows us to beautifully render 100s of thousands of hairs quickly and efficiently right inside our more comprehensive scene files, with full respect to V-Ray's GI lighting features, motion blur, and DOF... This update has brought a level of power and control that was previously unavailable to us. The results have set a precedent for what hair can be inside 3D Studio Max.
If you are planning on doing any hair work, I would highly recommend Ornatrix. The workflow fits with Max and the flexibility is much greater than Max's default hair system. Ephere does a great job supporting it as well.
...have just jumped ship from another solution and have had the plugin installed less than an hour. I have... used every 3rd party hair solution available over the last decade or so in Max, Maya, and others. This has been the best experience I have had, period, and I just got started. I have accomplished renders I have been trying to achieve for years in the last 30 minutes. Hair requests used to be a huge issue... Now I am actually excited about getting my first Ornatrix assignment. Good job, I cannot recommend this enough!
Documentation, tutorials and a community that answers.
Try it with the free demo, buy a perpetual license or rent one.