Helpers

 
 
 
Posted by:noon
Data created:30 October 2010

Hello,

I'm trying to create a Helper object plugin, by implementing HelperObject.

I don't know what to return in this method :

public override IObjectState Eval(int t)

Thanks     

 

Try:

public override IObjectState Eval( int t )
        {
            return Plugin.Instance.Global.ObjectState.Create( this );
        }

Marsel Khadiyev (Software Developer, EPHERE Inc.)

Thanks !

Is there any way to define the helper displayed mesh ?

This is done in maxscript with getDisplayMesh

Thanks again

 

Have a look at IBaseObject.Display and HitTest. Those give you methods to draw your helper in the viewports. Not 100% how to display a predefined mesh, perhaps look in IObject for a method that does that.

Marsel Khadiyev (Software Developer, EPHERE Inc.)