Hello,
I would like to know how can I get to an object's modifiers, given that o have the onject reference or node.
Thanks
If your IINode has a modifier stack in it, you can cast its ObjRef to IIDerivedObject. From there you can access the modifiers by index.
Marsel Khadiyev (Software Developer, EPHERE Inc.)
Thanks so much. This eas a great help.
One question though, is there a way other than try...catch to test if the object has modifiers/can be casted ?
bool canBeCasted = myNode.ObjRef is IIDerivedObject;
Or use:
var derivedObject = myNode.ObjRef as IIDerivedObject;
if (derivedObject != null)
Console.WriteLine (derivedObject);
Light