How to make plugin in 3ds max 2013?
  I wrote this code but it dont works
  //-----------------------------------------------------------------------------------
  using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Autodesk.Max;
using Autodesk.Max.Plugins;
 namespace Plane
 {
 public class PlaneDescriptor : ClassDesc2
 { 
 IGlobal global;
 internal static IClass_ID classID;
 public PlaneDescriptor(IGlobal global_)
 {
 this.global = global_;
 classID = global.Class_ID.Create(253674,23564);                
 }
 public override string Category
 {
 get { return "Max .NET Tutorial"; }
 }
 public override IClass_ID ClassID
 {
 get { return classID; }
 }
 public override string ClassName
 {
 get { return "Plane"; }
 }
 public override object Create(bool loading)
 {
 return new Plane();
 }
 public override bool IsPublic
 {
 get { return true; }
 }
 public override SClass_ID SuperClassID
 {
 get { return SClass_ID.Geomobject; }
 }
 }
 public class Plane : SimpleObject2
 {
 public override void BuildMesh(int t)
 {
 }
 public override ICreateMouseCallBack CreateMouseCallBack
 {
 get { return null; }
 }
 public override RefResult NotifyRefChanged(IInterval changeInt, IReferenceTarget hTarget, ref UIntPtr partID, RefMessage message)
 {
 return RefResult.Succeed;
 }
 }
 public static class AssemblyFunctions
 {
 public static void AssemblyMain()
 {
 var g = Autodesk.Max.GlobalInterface.Instance;
 var i = g.COREInterface13;
 i.AddClass(new PlaneDescriptor(g));
 }
 }
 }
  /-------------------------------------------------------------------
  For Max.net dont need function AssemblyMain() but now it need, but it dont works. 3ds max crashes on start. Can somebody help?