Posted by: | Vincentt | |
Data created: | 18 March 2013 |
Hey, I m trying to find the edges that are connected to a vertex, and then the other vertex on that edge. Like this: https://dl.dropbox.com/u/8801520/GetEdge.gif So I already got v1 (selected vertex) but now I d like to find the blue edges to find the other vertices (v2,v3,v4). Right now I m doing it like this: IPolyObject polyObj = (IPolyObject)m_Node.EvalWorldState(0, true).Obj.ConvertToType(0, m_Global.PolyObjectClassID); mm.FillInVertEdgesFaces(); for (int j = 0; j < mesh.NumVerts; j++) For my test scene (a cube) this works fine, but if I try this on bigger objects with more verts it ll always get slower and slower. I just can t seem to find the right methods to do this quickly. Any tips? In maxscript I'd call this method: polyOp.getEdgesUsingVert. I would however like to keep my plugin independent of the type of my baseObject, IF this is possible. Thanks, |