IIGameScene gameScene = MaxGlobal.IGameInterface;
int NodeCount = gameScene.TopLevelNodeCount;
MessageBox.Show(NodeCount.ToString());
for (int i = 0 ;i < NodeCount;i++)
{
IIGameNode tNode = gameScene.GetTopLevelNode(i);
MessageBox.Show(tNode.Name);
}
why,i only get count == 0 ?
the scene have some teapot