Slightly related, but would it be possible that when multiple max are launched with Remoting enabled that the Autodesk.Max.dll (1.2.8, Remoting 1.2.6) doesn't crash?
System.Net.Sockets.SocketException: Only one usage of each socket address (protocol/network address/port) is normally permitted
at System.Net.Sockets.Socket.DoBind(EndPoint endPointSnapshot, SocketAddress socketAddress)
at System.Net.Sockets.Socket.Bind(EndPoint localEP)
at System.Net.Sockets.TcpListener.Start(Int32 backlog)
at System.Net.Sockets.TcpListener.Start()
at System.Runtime.Remoting.Channels.ExclusiveTcpListener.Start(Boolean exclusiveAddressUse)
at System.Runtime.Remoting.Channels.Tcp.TcpServerChannel.StartListening(Object data)
at System.Runtime.Remoting.Channels.Tcp.TcpServerChannel.SetupChannel()
at System.Runtime.Remoting.Channels.Tcp.TcpServerChannel..ctor(IDictionary properties, IServerChannelSinkProvider sinkProvider, IAuthorizeRemotingConnection authorizeCallback)
at System.Runtime.Remoting.Channels.Tcp.TcpChannel..ctor(IDictionary properties, IClientChannelSinkProvider clientSinkProvider, IServerChannelSinkProvider serverSinkProvider)
at Autodesk.Max.Manager.SetRemoting(Boolean on)
Like in Motionbuilder for example, we can start many and send a remote command. Only one of the instance will catch it and it's fine for us.
Could you mute this crash? Try/catch maybe?
Thanks,
-Oli