| Posted by: | EPHERE | |
| Data created: | 10 July | |
New: - Cycles renderer with a new Realistic display mode alongside Raytraced (ProRender), including GPU rendering via CUDA with zero-copy Vulkan interop - Default Cycles hair material with per-strand hue variation and root-to-tip lightening - GPU denoiser for the ProRender and Cycles viewports - Implicit viewport lights (two point lights plus ambient) shared across all display modes - Flat display mode and a configurable viewport background gradient - Orthographic views with camera/view switching, view-name UI and shortcuts - Per-plane orthographic grids with coplanar fade; viewport grid on by default and stored with the groom - Orientation tripod: click the axis tips to switch views - Operator Stack quick-add bar of context-aware operators - Operator Stack display modes (Focused / Final / Both) - Edit Texture tool to visualize texture operator output, procedural texture node creation, and texture-map preview thumbnails - Operator properties ordered to match Maya, parameter sets as toggleable tabs, and shared headers/presets across property views - Freeze (non-selectable) toggle and show/hide icons for scene geometry - Copy / Cut / Paste of scene nodes and operators - Click-and-drag on viewport shortcut hints - Groom Properties view to view and edit groom parameter scripts - Recursive groom folder browsing, New from Template menu, automatic groom thumbnails, Recent Files thumbnails with hover preview, and a dedicated Thumbnail view - .oxz file association and command-line loading; drag-and-drop of grooms and importable files into the window - Embedding of referenced files into groom archives, and automatic per-scene directory management and file-path resolution - Target-host primvar export for Alembic and USD - OBJ and FBX mesh importers - Improved graft-groom surface fitting (Wrap and Geodesic projection, anchor-based editing) - Interactive Python console, an MCP server for driving the app, and a built-in profiler with session capture - macOS and Linux support - Automatic update check with guided installer download - Main window position, size and maximized state persisted across sessions Fixed: - Selection and other colors not visible in wireframe display mode - Graft surface presets losing their mesh on save; thumbnails and icons rendering too bright - Modal dialogs dimming the background the wrong way - Intermittent crashes/hangs on startup, on scene fetch, when reparenting scene nodes, when creating a graft groom, and when deleting a node in the Node Graph - Focused clump/overlay hair not showing in the Raytraced and Realistic viewports - Brushes and selection affecting strands hidden behind the character mesh - Orthographic hair-width, near-plane clipping and transform-gizmo scaling issues - Paint Texture tool selection, color, and behavior on grooms with both mesh and hair - Viewport overlay and stale-frame glitches when switching display modes Marsel Khadiyev (Software Developer, EPHERE Inc.) |
