| Posted by: | EPHERE | |
| Data created: | 24 October | |
New: - Keyframe animation: Curve controller, Animate mode, transform keys and a Curve Editor - Parameter controllers (Wave, Noise, Step, Ramp, Constant), also for Vector3 parameters such as Head/Neck Rotation - Render Video: render the timeline to a video or an image sequence - Several viewports, each its own dockable window with its own camera, display mode and image - Cameras view to look through the scene's cameras with a click, with image plane and preview thumbnails - Lock a camera so viewport navigation and framing cannot move it - Timeline navigator strip for the view range and a centred transport - Clump Editor split into four clump tools on a new Clump toolbar tab - Clump Hairs mode to clump and unclump selected hairs, Delete unclumps them - Setup Procedural Sub-Clumps in the clump tools - Clump Editor Ornaments mode: hair ties and ribbons on clumps, with rotation around the clump and an ornament gizmo - New ornaments can be made from pictures by the Assistant - Ornament grooms on Band and Ribbon graft surfaces, Skin operator, and Shell, Subdivide and Array On Surface mesh operators for modelling ornaments - Braid pattern gallery, Custom patterns, fitting a pattern to a picture, and braid word patterns with a library of word presets - Volume clump Custom cross-section drawn in the viewport, Shape at Roots - Clump operator Volume Collisions option keeps Volume clumps from reaching into each other - Clump Colors option, also shown in the Final operator stack display - Clump gizmo for several selected clumps: common center, World/Parent spaces - New Clump operators use Dynamic Clumping, keeping clumps edited by hand - Clump tools: drag on the cage to place the edit position, Pattern Mode button whose T shortcut can be held, Ignore Occluded on by default - Moov: native wet hair, with wet hair shading from a Wetness channel or the hair material - Moov: breakable and re-forming bonds, hair-to-hair friction, force fields with Wind as the first one - Moov: tight curls no longer flip, time-consistent stiffness, and about 2.3x faster default simulation - Live simulation mode: a simulation runs on its own clock and keeps going through edits - Resolve Collisions is faster on animated grooms, keeping its collision scene between frames - AI Physics operator: learn a Moov Physics simulation and play it back in real time - Hair cards: twist card meshes along the strand with Angle and Bias, crossed planes mesh preset for flyaway cards - Realistic mode renders on the Metal GPU on Apple silicon Macs, and with native CUDA kernels on RTX 50 series GPUs - Orthographic views zoom about the cursor - Escape or a right click cancels any mouse drag: sliders, spinners, brush resize, orbit, node graph, timeline - Viewport tooltip with the name and type of the hovered object, with a setting to turn it off - Grow Selection and Shrink Selection actions - Ramp control: drag knots beyond the control, knot menu icons and position/value fields, undoable knot edits - Key operator options are picked from icon toolbars - Operator Properties breadcrumbs for textures, materials and controllers feeding the stack - Properties name filter folded into the category toggle row - Keyboard shortcut hint chips and draggable notification chips - Disabled controls are easier to tell apart from enabled ones - Scene Geometry nodes show the icon of what they display - Edit Guides undo uses much less memory - Console shows action durations - Assistant Skills button opens either your own or the built-in skills folder - Generate Mesh / Generate Hair Shell image search results laid out as a mosaic of whole pictures - Groom thumbnails leave out the viewport grid - On macOS the Raytraced display mode is no longer offered Fixed: - Generate Hair Shell and Generate Mesh failing on RTX 50 series GPUs and on machines without Visual Studio installed - Crash in Realistic mode on RTX 50 series GPUs - Crash in Raytraced mode while Realistic renders in the background - Crash switching to Raytraced with imported USD/Alembic hair displayed - macOS App quitting at startup, crashing on the first hair groom or on exit while Realistic compiles its kernels - Hair not shown and not pickable on macOS - Crash loading a groom with an empty saved mesh - Crash isolating or hiding guides in Edit Guides on a groom with strand groups - Crash when the scene is replaced while the viewport is being orbited - Crash when Graft Groom loads grooms in parallel - Crash changing the MetaHuman Lod Index - Crash after opening a groom while the Clump Editor is active - Crash when a script sets a tool property to a value of another type - Resolve Collisions strands never recovering after their root was pinched or while stuck in a collision - Editing a simulation in Catch Up or Skip mode not restarting it - Toggling a cached simulation off and on making it re-simulate endlessly - Moov Physics in Cache mode taking 10 s or more to show a frame after an edit - Cache mode simulations failing on grooms with stored meshes or loaded textures - Moov Physics restarting every frame on guides grown from a deforming mesh - Moov constraints added during a simulation never being solved - Hair below a Filter operator staying on the first frame of a deforming distribution mesh - Scene objects picked as colliders or targets being used at the origin - Moving an operator on top of a Clump disconnecting the Clump's ornaments - Volume clump braids breaking sharply or flipping where patterns blend - Volume clumps not filling their cage - Braid Designer drawing Custom clump patterns with different proportions than the groom - Unclumped hairs being grouped with clump 0 when sub-clumping - Clump Editor dropping under 1 FPS with many clumps selected - Clump tools drawing wide strips on hair cards in the Final stack display - An ornament no longer following its knot when its source groom cannot be read - Edit Strands drawing nothing on an operator selected without its display node - Weighted or partial guide shape changes scaling the strand points - Z-up host presets grafted as Full Stack coming out lying on their side - 3ds Max grooms importing lying on their side - Guides From Mesh missing from the Human template's scalp stack - Hair card atlas with no islands for thin Ribbon cards with One Island Per Strand Group - Controllers in a loaded groom not being recognized - Realistic mode rendering hair colours too desaturated - Human skin pores too pronounced in Raytraced mode - Alembic export misplacing moved objects - Moving a scene camera not being undoable - Canceling an orbit of an orthographic view leaving a camera behind - Opening a preset or loading a layout messing up the window layout - Focusing a floating view throttling the App to 10 FPS - Detached panels drawn darker than docked ones - Cameras view toolbar buttons stacking on a monitor left of the primary one - Collapsed ramp previews with jagged edges, hidden ramps and unreadable values on collapsed varying parameters - Disabled ramp controls still allowing knots to be moved - Operator Stack quick-add row flickering while dragging a Clump parameter - Console icons outside their boxes Marsel Khadiyev (Software Developer, EPHERE Inc.) |
