1.0.10.40844

 
 
 
Posted by:EPHERE
Data created:24 October
New:
- Keyframe animation: Curve controller, Animate mode, transform keys and a Curve Editor
- Parameter controllers (Wave, Noise, Step, Ramp, Constant), also for Vector3 parameters such as Head/Neck Rotation
- Render Video: render the timeline to a video or an image sequence
- Several viewports, each its own dockable window with its own camera, display mode and image
- Cameras view to look through the scene's cameras with a click, with image plane and preview thumbnails
- Lock a camera so viewport navigation and framing cannot move it
- Timeline navigator strip for the view range and a centred transport
- Clump Editor split into four clump tools on a new Clump toolbar tab
- Clump Hairs mode to clump and unclump selected hairs, Delete unclumps them
- Setup Procedural Sub-Clumps in the clump tools
- Clump Editor Ornaments mode: hair ties and ribbons on clumps, with rotation around the clump and an ornament gizmo
- New ornaments can be made from pictures by the Assistant
- Ornament grooms on Band and Ribbon graft surfaces, Skin operator, and Shell, Subdivide and Array On Surface mesh operators for modelling ornaments
- Braid pattern gallery, Custom patterns, fitting a pattern to a picture, and braid word patterns with a library of word presets
- Volume clump Custom cross-section drawn in the viewport, Shape at Roots
- Clump operator Volume Collisions option keeps Volume clumps from reaching into each other
- Clump Colors option, also shown in the Final operator stack display
- Clump gizmo for several selected clumps: common center, World/Parent spaces
- New Clump operators use Dynamic Clumping, keeping clumps edited by hand
- Clump tools: drag on the cage to place the edit position, Pattern Mode button whose T shortcut can be held, Ignore Occluded on by default
- Moov: native wet hair, with wet hair shading from a Wetness channel or the hair material
- Moov: breakable and re-forming bonds, hair-to-hair friction, force fields with Wind as the first one
- Moov: tight curls no longer flip, time-consistent stiffness, and about 2.3x faster default simulation
- Live simulation mode: a simulation runs on its own clock and keeps going through edits
- Resolve Collisions is faster on animated grooms, keeping its collision scene between frames
- AI Physics operator: learn a Moov Physics simulation and play it back in real time
- Hair cards: twist card meshes along the strand with Angle and Bias, crossed planes mesh preset for flyaway cards
- Realistic mode renders on the Metal GPU on Apple silicon Macs, and with native CUDA kernels on RTX 50 series GPUs
- Orthographic views zoom about the cursor
- Escape or a right click cancels any mouse drag: sliders, spinners, brush resize, orbit, node graph, timeline
- Viewport tooltip with the name and type of the hovered object, with a setting to turn it off
- Grow Selection and Shrink Selection actions
- Ramp control: drag knots beyond the control, knot menu icons and position/value fields, undoable knot edits
- Key operator options are picked from icon toolbars
- Operator Properties breadcrumbs for textures, materials and controllers feeding the stack
- Properties name filter folded into the category toggle row
- Keyboard shortcut hint chips and draggable notification chips
- Disabled controls are easier to tell apart from enabled ones
- Scene Geometry nodes show the icon of what they display
- Edit Guides undo uses much less memory
- Console shows action durations
- Assistant Skills button opens either your own or the built-in skills folder
- Generate Mesh / Generate Hair Shell image search results laid out as a mosaic of whole pictures
- Groom thumbnails leave out the viewport grid
- On macOS the Raytraced display mode is no longer offered

Fixed:
- Generate Hair Shell and Generate Mesh failing on RTX 50 series GPUs and on machines without Visual Studio installed
- Crash in Realistic mode on RTX 50 series GPUs
- Crash in Raytraced mode while Realistic renders in the background
- Crash switching to Raytraced with imported USD/Alembic hair displayed
- macOS App quitting at startup, crashing on the first hair groom or on exit while Realistic compiles its kernels
- Hair not shown and not pickable on macOS
- Crash loading a groom with an empty saved mesh
- Crash isolating or hiding guides in Edit Guides on a groom with strand groups
- Crash when the scene is replaced while the viewport is being orbited
- Crash when Graft Groom loads grooms in parallel
- Crash changing the MetaHuman Lod Index
- Crash after opening a groom while the Clump Editor is active
- Crash when a script sets a tool property to a value of another type
- Resolve Collisions strands never recovering after their root was pinched or while stuck in a collision
- Editing a simulation in Catch Up or Skip mode not restarting it
- Toggling a cached simulation off and on making it re-simulate endlessly
- Moov Physics in Cache mode taking 10 s or more to show a frame after an edit
- Cache mode simulations failing on grooms with stored meshes or loaded textures
- Moov Physics restarting every frame on guides grown from a deforming mesh
- Moov constraints added during a simulation never being solved
- Hair below a Filter operator staying on the first frame of a deforming distribution mesh
- Scene objects picked as colliders or targets being used at the origin
- Moving an operator on top of a Clump disconnecting the Clump's ornaments
- Volume clump braids breaking sharply or flipping where patterns blend
- Volume clumps not filling their cage
- Braid Designer drawing Custom clump patterns with different proportions than the groom
- Unclumped hairs being grouped with clump 0 when sub-clumping
- Clump Editor dropping under 1 FPS with many clumps selected
- Clump tools drawing wide strips on hair cards in the Final stack display
- An ornament no longer following its knot when its source groom cannot be read
- Edit Strands drawing nothing on an operator selected without its display node
- Weighted or partial guide shape changes scaling the strand points
- Z-up host presets grafted as Full Stack coming out lying on their side
- 3ds Max grooms importing lying on their side
- Guides From Mesh missing from the Human template's scalp stack
- Hair card atlas with no islands for thin Ribbon cards with One Island Per Strand Group
- Controllers in a loaded groom not being recognized
- Realistic mode rendering hair colours too desaturated
- Human skin pores too pronounced in Raytraced mode
- Alembic export misplacing moved objects
- Moving a scene camera not being undoable
- Canceling an orbit of an orthographic view leaving a camera behind
- Opening a preset or loading a layout messing up the window layout
- Focusing a floating view throttling the App to 10 FPS
- Detached panels drawn darker than docked ones
- Cameras view toolbar buttons stacking on a monitor left of the primary one
- Collapsed ramp previews with jagged edges, hidden ramps and unreadable values on collapsed varying parameters
- Disabled ramp controls still allowing knots to be moved
- Operator Stack quick-add row flickering while dragging a Clump parameter
- Console icons outside their boxes

Marsel Khadiyev (Software Developer, EPHERE Inc.)