In 3dsmax all meshes are represented as scene objects. They live inside the scene viewport an can be selected, hidden, frozen, and moved by the user. Their properties can be adjusted inside the Modify Panel and changes are reflected in real-time.
Coden translates all mesh generation plugins as objects inside 3dsmax. The generator parameters are defined inside 3dsmax parameter blocks and are, therefore, native to the application. This means that these parameters can be animated, saved, instanced, and handled through 3dsmax UI like any other plugin. It also ensures the native and transparent user experience with the plugins.
All translated mesh generators can be found inside 3dsmax Create Panel under the category which you selected to use.