0.1.4.0

 
 
 
Posted by:EPHERE
Data created:1 November 2012
+ Improvements:
Added vertex and face selection component inputs for mesh ports
Added filter size, position, and normal component inputs for texture plugins
Texture plugins can now output float, vector3, or color
Value intent for input ports no longer relies on naming, and uses internal port tags instead

* Fixes:
1578: New view makes the plugin crash
1556: vector3.create(float..) makes unhandle exception
Crashing when assigning a mesh reference to a presently null output
Error boxes when passing a null value condition to an If node
Crash when removing all ports and then adding a new port
Stack overflow exception when creating a circular connection between two or more nodes
Array element connections not working in a dynamic array graph evaluation plan when there is only one connection

Marsel Khadiyev (Software Developer, EPHERE Inc.)