Posted by: | EPHERE | |
Data created: | 22 February 2013 |
* Scene time input is no longer put in the same group with the previous port * The global Log function now sends the message as a warning to the Coden.log * The uniqueIdentifier for plugins is computed using the stable SHA1Hash() instead of string.GetHashCode(). This fixes load/saving issues of scenes saved with different .NET runtimes. * The Coden.log is not deleted on each run * Fixed: Default command input values not being propertly translated + Added: Pluggable tags defined on assembly level are now merged into any locally defined pluggable tags * Removed ICSharpCode.AvalonEdit load error message * Renamed titles for some operator utilities (i.e. Multiply (x*y=x) is now Multiply (A*B=A)) * Fixes for the scene time input * Fixed: Passing command string parameters to schematic node inputs produces incorrect result in Max 2013 builds * Fixed: Crash when applying a blank polyline modifier to a spline object * Fixed: crash in modifiers with face selection input * Fixed: Create PolygonMesh.create > right click vertices > cancel > crash (or click polygons afterwards > crash to desktop) * Fixed: Add View > select node > delete node > crash Marsel Khadiyev (Software Developer, EPHERE Inc.) |