As a learning project I'm trying to make a modifer that explodes an object into it's polygons, so each polygon has it's own vertexes and can be translated independently.
I've managed to do it for a single polygon, I can select which one and the with what offset it is moved along the face normal. See attached screen shot.
Now i'm stuck into doing this for all polygons at once, I can't figure out how to do this with a 'series' or in other way. My graph is attached as well, just load it into a 'GeometryModifier' and play with the 'face index' and 'offset' to see the result. The goal is to have all polygons do this at the same time.