Inputs

 
 
 
Posted by:alfienoakes
Data created:22 October 2012

Hi,

I see you can have a geometry input but can you have other types of nodes such as splines or helpers? Materials and bitmaps would be good too.

Cheers,

Paul

Yeah, the name 'Ephere.Geometry.PolygonMesh' is quite misleading. It actually allows to pick a 3ds Max node, i.e. any helper, spline, mesh, camera, light, gizmo, particle system etc. but I wonder what the 'vertices' or 'faces' output will contain for a light, for example?

-- MartinB

Martin

 

No, Ephere.Geometry.PolygonMesh accepts just objects convertible to MNMesh/Mesh. If it allows to pick other types of nodes, it's a bug.

Ivan Kolev (Software Developer, EPHERE Inc.)

E-mail: ivan.kolev at ephere dot com

Discord: ikolev

So perhaps I should create a post in Feature Requests and Martin needs to create one in Defects :)

:) No need.

Ivan Kolev (Software Developer, EPHERE Inc.)

E-mail: ivan.kolev at ephere dot com

Discord: ikolev

I tried it before I posted. I could pick lights, cameras, helpers etc.

If Ephere.Geometry.PolygonMesh is for meshes only, can we please also get one for generic scene nodes?

Martin

Martin

 

PolygonMeshes are just the most used scenario so we went after them first. Ideally there will also be a "shape collection" object for splines, 2d/3d functions for texmaps and spacewarps, and probably just rudimentary information like world transformation for any other type of nodes. For now we do need to restrict polygon mesh inputs to only accept objects which are convertible to a mesh.

Marsel Khadiyev (Software Developer, EPHERE Inc.)

Thanks for the clarification. So is it a bug that it accepts all kinds of scene nodes, regardless of whether they can be converted to a mesh?

FWIW, helper objects would be my second most important class of scene nodes, just in case you are wondering which one to approach next. ;)

Martin

Martin

 

So is it a bug that it accepts all kinds of scene nodes, regardless of whether they can be converted to a mesh?


Yes. Should be fixed in the next release.

 

Ivan Kolev (Software Developer, EPHERE Inc.)

E-mail: ivan.kolev at ephere dot com

Discord: ikolev