Since day one I'm trying to explode a objects into seprate polygons, haven't got it to work yet.
Attached a ctx file that has a subgraph that copies a polygon from an input mesh, works for a single poly but when I input an array of polygons it errors out.
As I understood, if I could switch the input from a singe to an array, and the subgraph would process it for each element and outputs an array of results instead of a single item.
ctx file steps:
1) run the ctx, as is, on an mesh and you'll see a single polygon in the viewport.
2) now connect 'Node1->polygons' output to the 'graph->poly' input and observe errors.
I was expecting an array of single poly-mesh objects that would combine in the 'Combine' node to a single mesh. Each polygon would have its own set of vertexes so each poly can be moves independently.