Title: | Cloth collision problems |
Category: | Workflow |
Status: | Open |
Posted By: | Gregg ( Gregory Glezakos ) |
Date Created: | 16 September 2015 |
Title: | Cloth collision problems |
Category: | Workflow |
Status: | Open |
Posted By: | Gregg ( Gregory Glezakos ) |
Date Created: | 16 September 2015 |
Description: | I'm not sure if this is ment to be this way or not, but... If i sim two simple plane objects as cloth falling on one another and both on a box object and also having the "show particles" active, i get rather good collision detection between them. With the same resollution and settings, if i don't have the "show particles" active, the collision is gone and the two planes don't see each other. At least, not as they did before; if there is collision there, it's not working as it should. On the same topic, if i do simulate with the "show particles" active and turn that off after the simulation, then the cloth meshes look more like broken fluids rather than cloth objects... So, are these user errors like something we shouldn't be doing or something weird going on here? I'm using the today's latest Lucid version... Cheers, |
Steps to Reproduce: | Create two plane objects with 200 segments on both axis and a sphere with 32 segments . Place them all at the 0,0,0 origin. Move the first plane in Z axis above the sphere. Move the second plane in Z axis above the first plane. Make the sphere a Collision object. Make the two planes a Cloth object. Add the Lucid settings in thr scene and set the res to 200. Activate the "show particles" in both plane objects. Record the simulation for 100 frames. Notice the "proper" collisions. De-activate the "show particles" in both plane objects. Notice the "broken" look of the plane (cloth) objects. Once more, record the simulation for 100 frames. Notice, the collisions we had before are gone and the two planes are interpenetrate each other. |