Summary

Title:Cloth and water issues
Category:Workflow
Status:Open
Posted By:nildoe ( Nildo Essa )
Date Created:24 September 2015

Problem

Description:

Im having a problem with cloth, its going thru an animated character..and then gets stuck by a vertex dangling around

and also one thing i noticed is that when i press sandbox, the character does not deform with the skeleton underneath, i dunno if that means that Lucid does not support skinned meshes?!

I can share the file with you but it must not be thru here.

Im also trying to get play with water more, and i can't get the right parameters to have a good sim, either the particles are too big, or it doesnt recognize colisions etc...im sure this is due to user error, is there a way you can share a file with the "ideal" settings somehow? Imtrying to simulate a Pool of about 9mx4mby 1.5m deep, i know its a big sim..

Nildo

Steps to Reproduce:

I will try to upload a sample scene with water soon, and one with cloth colliding with a character as well. Right now there is a constraint that deforming meshes must be convex which your character probably is not. We are working on a way around this and there should be a solution for animated deforming meshes acting as collision objects soon.

Marsel Khadiyev (Software Developer, EPHERE Inc.)

Thanks Marcel...I saw the video you shared of water and cloth..AWESOME! :):)...i just ask that whenever you show a certain setting, would it be possible if you could also tell us what kind of unit you are using? for example in the PFlow video, when you talk about particle radius...is that RADIUS in inches, cm, m?

Id like to build my scenes in real word scale and units..and Ive using SYSTEM UNITS as cm with display units set at meters..when you put PARTICLE RADIUS at 4 does, that mean 4 cm? 4 inches?4 m?

And for the resolution parameter of lucid settings, what is the 30? is it a unit as well?

 

Gotta love the possibilities we now have with PFlow integration..thx alot!!!!

 

Nildo

Hi Again.. I tried to fill a box that measured 1mx0.6mx0.3m high... and in order to have particles coming out not too fast i had to change gravity in lucid to -100, or it would "explode" or crash max, i also had to use Resolution =30, particle radius =1, Subteps =20 and iterations=3 Another thing i noticed is that Lucid Overides speed of ParticleFlow, no matter what speed i set in PFlow, it would emit at same rate and speed.. only gravity of lucid controls speed of PF, is that intended?   Nildo


Attached Files:

>_scene.avi (7907840 bytes),

Hi Nildo,

I will try to change the units used throughout Lucid to real world ones wherever it is applicable. In the demos I use scene units, I don't have my scene configured to use any specific ones and it is using default Max units. I can see how this is becoming problematic.

The reason fluid is exploding in your video is likely that the particle radii are too big and particles get emmited too fast so they we pushing each other out of the way as soon as they are emmited. Particles do inherit PFlow initial velocity but their own added velocity to prevent collisions is overriding this force.

Marsel Khadiyev (Software Developer, EPHERE Inc.)

Thx..for studying purposes can i please have the PF pool scene?

 

Nildo