Title: | PFlow will not sim without a Lucid object in the scene (Collision excluded). |
Category: | Crash/Critical |
Status: | Open |
Posted By: | Qba ( Q'ba ) |
Date Created: | 2 October 2015 |
Title: | PFlow will not sim without a Lucid object in the scene (Collision excluded). |
Category: | Crash/Critical |
Status: | Open |
Posted By: | Qba ( Q'ba ) |
Date Created: | 2 October 2015 |
Description: | Particle Flow particles will be stuck on the emitter and not simulate unless there's an object with a Lucid modifier in the scene (set to something other than Collision).
Tested on 3ds max 2014 and 2016, Lucid builds 0.0.3.5071 and 0.0.4.5173 |
Steps to Reproduce: | 1. Create a basic Pflow. 2. Add Lucid Operator to the main Event 3. (Optional) Create a box, invert normals, add Lucid Modifier and set it to Collision (for simulation bounds) 3. Toggle Lucid Physics or Record Lucid Physics Result: Particles are stuck to the emitter or occasionally (seems to be random) fall down very slowly. After a few toggles of the Lucid Physics button, Max will crash 4. Create a sphere (or any other mesh). apply a Lucid Modifer and set it to Rigid (or anything except for Collision) 5. Toggle Lucid Physics or Record Lucid Physics Result: Particles simulate correctly. |