Summary

Title:Weird time scaling
Category:Workflow
Status:Open
Posted By:eloison ( Erwann Loison )
Date Created:23 October 2015

Problem

Description:

When I decrease the particle radius (and thus increase the quality), the simulation spaws differently over the timeline. For example a simulation that is finished and settled at radius 2 in 200 frames, will take many more to complete at radius 1.

I'm not sure if this is a bug or a misunderstanding of the inner workings of Flex though!

Steps to Reproduce:

I also would like to know about this...i just did a sim that although is not too bad it looks like slowmo.

 

Nildo

This is most likely related to the config of iterations, overall scene scale, and forces like gravity. Can't really say much more than that.

Marsel Khadiyev (Software Developer, EPHERE Inc.)