| Title: | Weird time scaling |
| Category: | Workflow |
| Status: | Open |
| Posted By: | eloison ( Erwann Loison ) |
| Date Created: | 23 October 2015 |
| Title: | Weird time scaling |
| Category: | Workflow |
| Status: | Open |
| Posted By: | eloison ( Erwann Loison ) |
| Date Created: | 23 October 2015 |
| Description: | When I decrease the particle radius (and thus increase the quality), the simulation spaws differently over the timeline. For example a simulation that is finished and settled at radius 2 in 200 frames, will take many more to complete at radius 1. I'm not sure if this is a bug or a misunderstanding of the inner workings of Flex though! |
| Steps to Reproduce: |