Title: | PFlow and standard collision object issues |
Category: | Crash/Critical |
Status: | Open |
Posted By: | eloison ( Erwann Loison ) |
Date Created: | 10 November 2015 |
Title: | PFlow and standard collision object issues |
Category: | Crash/Critical |
Status: | Open |
Posted By: | eloison ( Erwann Loison ) |
Date Created: | 10 November 2015 |
Description: | When using standard collision objects with PFlow, you may encounter the following issues: - the particles don't bounce off the surface, they just crash on it like your little brother on the couch after school (meaning they slide on the surface and just take its shape)
- particles will tend to follow the underlying triangles structure of the mesh, as shown on the attached snapshot |
Steps to Reproduce: | |