Title: | Lucid cloth always respects vertex selection |
Category: | Workflow |
Status: | Open |
Posted By: | michaelwbell ( Michael Wentworth-Bell ) |
Date Created: | 6 January 2016 |
Title: | Lucid cloth always respects vertex selection |
Category: | Workflow |
Status: | Open |
Posted By: | michaelwbell ( Michael Wentworth-Bell ) |
Date Created: | 6 January 2016 |
Description: | Hi Marsel, In summary: Lucid Cloth will always respect the vertex selection even if the user is not passing the vertex selection up the modifier stack. In 3ds max if a user continually clicks on a selection modifier (edit poly in my case), they can toggle wether or not the selection passes up the stack. In the video this is shown as the icon of the 3 'vertices' travelling up the modifier stack. In the video you can see that even when the vertex selection is not active, the cloth object will still respect that selection.
I came across this error when trying to simulate a scene with many different objects. I could not work out why a particular set of objects would not simulate at all. Infact they were "not simulating at all" because earlier in the modifier stack I had selected all vertices. But I did not have vertex selection active.
In the video I try to show what I mean. First I am using a Rigid body and toggling vertex selection on/off. I then do the same with the Cloth preset. |
Steps to Reproduce: | See video |
6 January 2016
#7416 | ||
Marsel Khadiyev (Software Developer, EPHERE Inc.) | ||
6 January 2016
#7418 | ||
Michael Wentworth-Bell -- Test system for Lucid: -- Portfolio - http://thelode.com.au
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