Summary

Title:crash/object flies though wall
Category:Crash/Critical
Status:Open
Posted By:coilbook ( )
Date Created:31 January 2016

Problem

Description:

we attached the scene

 

 

Steps to Reproduce:

1. we created a sphere flying into the wall (paintball effect)

2. at frame 10 is when lucid takes over and starts simulation

3. frame 11 is the final state of sphere being inflated

4. frame 12 is when sphere state is animated to liquid

It works fine

however

if you go to frame 11 and chage the state from inflated to soft (autokey is on) but leaving frame 12 as liquid  ball just disappears durign simulation sometime max crashes

Scene is attached if you hit Record lucid physics ball jsut disappears

 

Attached Files:

>crash.max (241664 bytes),

Thank you for the scene, we are investigating this.

Marsel Khadiyev (Software Developer, EPHERE Inc.)

Seems like there are a couple of problems:

You need to change the last key of the moving object to 11 so that at frame 10, when object is inserted into simulation, it is still moving. This is as designed.

Only inflated object inherits the initial velocity, fluid and soft don't seem to do that. This needs to be fixed.

When switching between object types the velocity is not preserved. This is a limitation currently.

Marsel Khadiyev (Software Developer, EPHERE Inc.)