Title: | PFlow "Post Ops" not working |
Category: | Workflow |
Status: | Open |
Posted By: | michaelwbell ( Michael Wentworth-Bell ) |
Date Created: | 5 February 2016 |
Title: | PFlow "Post Ops" not working |
Category: | Workflow |
Status: | Open |
Posted By: | michaelwbell ( Michael Wentworth-Bell ) |
Date Created: | 5 February 2016 |
Description: | Hey Marsel! In the latest version of Lucid, it seems that Particle Flow's "Post-Cache Ops" are not working. I am using the Post Ops in reference to John Rand's fantastic video tutorial: I have prepared 2 example scenes to this defect. Zipped them and uploaded them here: https://www.dropbox.com/s/lma0uri1o5lbrj6/Defect_PflowPostOps.rar?dl=0
A fantastic way to get really quick sims with low res geometry and then swap out to high res for rendering. However the teapots are only visible for the first frame. It is as if Lucid does not pass the transformations of the particles on to particle flow. I have also found issues with similar plugins, I believe this is due to the same issue.
-Trying to use the fluid with Frost to instance a geometry object on each Pflow particle, and Frost can also not see past the first frame.
|
Steps to Reproduce: |
|
7 February 2016
#7688 | ||
Thank you for the detailed description, Michael. In the PFlow only scene, after I correct the cache file path I don't see anything in the viewport though, but I can feel the lag if I drag the time slider so something must be happening. I'll dig a bit. Marsel Khadiyev (Software Developer, EPHERE Inc.) | ||
8 February 2016
#7695 | ||
Thanks for looking into it! If this feature works it gives a lot of flexibility to lucid sims - simulate with low res geometry, and swap the "shape instance" to the high res geometry for render. Michael Wentworth-Bell -- Test system for Lucid: -- Portfolio - http://thelode.com.au
|