| Title: | Crash on applying multiple lucid modifiers - 3DSMAX 2016 |
| Category: | Crash/Critical |
| Status: | Open |
| Posted By: | dsanjit ( Sanjit ) |
| Date Created: | 13 April 2016 |
| Title: | Crash on applying multiple lucid modifiers - 3DSMAX 2016 |
| Category: | Crash/Critical |
| Status: | Open |
| Posted By: | dsanjit ( Sanjit ) |
| Date Created: | 13 April 2016 |
| Description: | I have a simple scene with a box for the ground, a sphere on top of it which is static and three stacked planes above which are cloth objects. After modeling the scene I start assigning the modifiers starting from the ground, then the sphere and then the cloth objects. When I reach the second cloth object there is a crash and MAX exits. I am running Windows 10 on a NVIDIA 880M Alienware 17 gaming laptop. All NVIDIA FleX demos run fine at high framerates.
I am using the trial version of the plugin. The aim is to see if I can use Lucid for multilayered cloth animation (say a top, jeans and a jacket ) . Please help.
Cheers Sanjit
|
| Steps to Reproduce: | 1. Create objects. 2. Assign Lucid modifier, change to rubber and cloth. 3. crash on the second or third cloth object when I change the type to cloth/rubber. |
| 13 April 2016
#8181 | ||
Marsel Khadiyev (Software Developer, EPHERE Inc.) | ||
| 13 April 2016
#8182 | ||
Marsel Khadiyev (Software Developer, EPHERE Inc.) | ||
| 14 April 2016
#8190 | ||