Summary

Title:cloth tearing messes up material ID's
Category:Crash/Critical
Status:Open
Posted By:TomGore ( norman norman )
Date Created:11 May 2017

Problem

Description:

As in subject. If there are objects with elements, like axyz anima humans and we want to tear them, the multi sub object material containing 10 sub-maps becames only the single map or something like that. Effect is that there are human torn remains with first ID material which is human face only. Other stuff like clothes are missing or misplaced from their initial polygons.

Steps to Reproduce:

Confirmed. Thank you for the report.

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

Also it seems it affects textured softbodies as well. BTW: I attach a video example where ID mess on hit is visible, but it's used in a creative way ;)

video:


Attached Files:

>lucid+testing+cloth+tearing.mov (26782610 bytes),

Thanks Norman. A ticket has been created for this bug in May 11. I'll let you know when is fixed. 

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

Hi again Norman,

Following up with the ticket, this bug has been fixed for the next nightly build (11270 and later) which will be available later tonight. Please give it a try. 

Jeordanis Figuereo (Product Designer. EPHERE Inc.)