Title: | cloth tearing messes up material ID's |
Category: | Crash/Critical |
Status: | Open |
Posted By: | TomGore ( norman norman ) |
Date Created: | 11 May 2017 |
Title: | cloth tearing messes up material ID's |
Category: | Crash/Critical |
Status: | Open |
Posted By: | TomGore ( norman norman ) |
Date Created: | 11 May 2017 |
Description: | As in subject. If there are objects with elements, like axyz anima humans and we want to tear them, the multi sub object material containing 10 sub-maps becames only the single map or something like that. Effect is that there are human torn remains with first ID material which is human face only. Other stuff like clothes are missing or misplaced from their initial polygons. |
Steps to Reproduce: |