Summary

Title:UV mapping spikes
Category:Workflow
Status:Open
Posted By:SteveDGreen ( Stephen Green )
Date Created:12 July 2017

Problem

Description:

If I turn on texture generation for UV mapping, I get really weird spikes in the particle display, it doesn't seem to do it on the demo videos?

Steps to Reproduce:

Create box and plane
Assign lucid modifer to plane to act as floor
Assign lucid liquid to box
Tick texture generation for box lucid modifier both inherit from mesh and world co-ordinates show the same effect
Make sure show particles is on
Run lucid sim, and I get big spikes from the particles display.

 

Attached Files:
Image 1
 
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