Problem
Description: | If I turn on texture generation for UV mapping, I get really weird spikes in the particle display, it doesn't seem to do it on the demo videos? |
Steps to Reproduce: | Create box and plane Assign lucid modifer to plane to act as floor Assign lucid liquid to box Tick texture generation for box lucid modifier both inherit from mesh and world co-ordinates show the same effect Make sure show particles is on Run lucid sim, and I get big spikes from the particles display. |
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