Title: | Setting lucid cache path by maxscript doesn't load animation |
Category: | Workflow |
Status: | Open |
Posted By: | Strob ( Jocelyn Simard ) |
Date Created: | 13 November 2017 |
Title: | Setting lucid cache path by maxscript doesn't load animation |
Category: | Workflow |
Status: | Open |
Posted By: | Strob ( Jocelyn Simard ) |
Date Created: | 13 November 2017 |
Description: | When I set the path for my caches via maxscript the animation is not loaded. I have to manually click the button and browse for the cache file to make the animation load. I double check that my path was corect and the fur was fixed. I had to click the browse button and pick the exact same file to load the animation. I have 10 fur patcher on my character and it was the same for all the patches. |
Steps to Reproduce: | Cache a lucid sim load the cache via mascript like this $Gig_scalpArms.modifiers[#Lucid_Modifier].recordDataFilePath = "\\\ANPANMAN\Projets 3D\JOT\JOT_GIGANTO\3dsmax\sceneassets\furCache\\turntable\male 2\Gig_scalpArms.lrd" the animation will not be loaded even thought the right path is in the path field. Sometime it loaded sometimes not. I still have to pinpoint why sometimes it doesn't load... I noticed something strange with maxscript: to get the right path I sometime have to double the "\" like in front of another "\" and in front of the letter "t". When I enter the line above my path will be outputed correctly by maxscript like this:
|