0.0.2.4956

 
 
 
Posted by:EPHERE
Data created:16 September 2015
+ Added: "Sandbox" collision object. To create it, add a Box, then Normal modifier above it, then Lucid Modifier with type set to Collision above it. Sandbox will contain all of the simulation in the scene.
+ Updated to NVidia Flex v0.9
+ Provided a descriptive message if Lucid fails to initialize
+ Added: Main menu entry providing same options as the toolbar
* Fixed: Crash on reopening scene with saved static collision mesh
* Fixed: 3dsmax crash if scene saved and reopened in the middle of simulation
* Fixed: Errors during rendering of fluid meshes
* Fixed: Lucid won'd start simulation if current CUDA system device is set to CPU
* Fixed: Fix driver crash if big static mesh is used
* Fixed: Maximum particle limit is too low
* Fixed: Lucid modifier parameters do not update the objects during simulation

Marsel Khadiyev (Software Developer, EPHERE Inc.)

Hi,

Toolbar is not working in 3dsmax 2014. There is an error during loading max.

Its also showing gibberish text.

 

Find attacment

Please uninstall, re-download, and install again. I have fixed an issue with installation.

Marsel Khadiyev (Software Developer, EPHERE Inc.)