+ Added: "Sandbox" collision object. To create it, add a Box, then Normal modifier above it, then Lucid Modifier with type set to Collision above it. Sandbox will contain all of the simulation in the scene.
+ Updated to NVidia Flex v0.9
+ Provided a descriptive message if Lucid fails to initialize
+ Added: Main menu entry providing same options as the toolbar
* Fixed: Crash on reopening scene with saved static collision mesh
* Fixed: 3dsmax crash if scene saved and reopened in the middle of simulation
* Fixed: Errors during rendering of fluid meshes
* Fixed: Lucid won'd start simulation if current CUDA system device is set to CPU
* Fixed: Fix driver crash if big static mesh is used
* Fixed: Maximum particle limit is too low
* Fixed: Lucid modifier parameters do not update the objects during simulation
Marsel Khadiyev (Software Developer, EPHERE Inc.)