| Posted by: | EPHERE | |
| Data created: | 8 October 2015 | |
+ New: ability to add and remove Lucid objects while simulating + New: Support for Signed Distance Field (SDF) deformable collision objects + New: Ability to adopt mesh velocity at first simulated frame from Max scene * Fixed: Geometry is not captured at very first frame * Fixed: Particle radius and built-in forces do not respect Max scene scale * Fixed: Lucid does not work on non-Unicode Max (2012 and below) * Fixed: Only half of particle velocities were copied producing artifacts with applied WSM forces * Numerous internal fixes Marsel Khadiyev (Software Developer, EPHERE Inc.) |
