0.0.5.5262

 
 
 
Posted by:EPHERE
Data created:8 October 2015
+ New: ability to add and remove Lucid objects while simulating
+ New: Support for Signed Distance Field (SDF) deformable collision objects
+ New: Ability to adopt mesh velocity at first simulated frame from Max scene
* Fixed: Geometry is not captured at very first frame
* Fixed: Particle radius and built-in forces do not respect Max scene scale
* Fixed: Lucid does not work on non-Unicode Max (2012 and below)
* Fixed: Only half of particle velocities were copied producing artifacts with applied WSM forces
* Numerous internal fixes

Marsel Khadiyev (Software Developer, EPHERE Inc.)