| Posted by: | EPHERE | |
| Data created: | 12 November 2015 | |
+ New: Allow capturing and restoring particle states for objects * Fixed: Removing cloth/inflatable geometry corrupts (initial) particle state * Fixed: Crash when changing tesselation below Lucid collision modifier * Fixed: Radius not computed when geometry isn't added at first frame causing 3dsmax to hang * Sped up locked and PF simulation by only updating geometry at last frame * Fixed: 3dsmax viewport not redrawn on simulation start * Fixed: PF Mesher has incorrect transform * Fixed: Softbody meshing does not work correctly * Added licensing Marsel Khadiyev (Software Developer, EPHERE Inc.) |
