+ New: Ability for two PF operators to work in separate events
+ New: Convex segmentation allowing for concave collision meshes
+ New: Cloth tearing options
+ New: Add ability to enable/disable Lucid modifier and attachment object through GUI
* Fixed: Update convex collision meshes at every substep for more precise collisions
* Fixed: PF display operator always initializes to black wireframe color
* Fixed: Convex collision mesh becomes invisible during simulation
Marsel Khadiyev (Software Developer, EPHERE Inc.)