| Posted by: | EPHERE | |
| Data created: | 24 December 2015 | |
+ New: Added ability to use vertex soft selection to control Lucid modifier effect on mesh + New: Improved tight-packing algorithm for generating particle volumes in meshes, produces much better fit + New: Ability to turn off fluid constraints on particles + New: Numerous Flex global parameters are now exposed in GUI + New: Added a default particle size to PF operator in case automatic size isn't determined from the scene + New: Added "Create world collision sandbox" object button to main menu and toolbar + New: Added "Enable" checkbox to Foam object * Fixed: Icon for global flex settings not displayed correctly * Fixed: Crash when there are multiple PF fluid and geometry operators * Documentation work + New sample scenes Marsel Khadiyev (Software Developer, EPHERE Inc.) |
