Posted by: | ![]() | EPHERE |
Data created: | 4 March 2016 |
+ New: Added an "exclusion" map to fluid voxel generation + New: Added optional particles velocity trails rendering for particles to mesh algorithm + New: Added particle meshing smoothing options * Fixed: Make viewport particle meshes smooth instead of faceted * Fixed: When "show as particles" is enabled texture coordinates are not supported during rendering * Fixed: Crash when opening a scene with PF operator which didn't save a geometry id * Fixed: Add support for forces and velocities to Particle Flow geometry operator * Fixed: PF operator won't record fluid if animation range starts at a negative time Marsel Khadiyev (Software Developer, EPHERE Inc.) |