Posted by: | ![]() | EPHERE |
Data created: | 29 March 2016 |
+ New: Fluid mesh velocity is now rendered in Render Elements + New: Lucid respects 3dsmax user unit scene scale, all internal simulations are converted and done in centimeters * Fixed: Convex and collision mesh issues when trying to contain particles * Fixed: Foam particles mesh is not updated when recorded as particles * Fixed: Meshed particles do not update every frame when playback is slowed down * Fixed: On some computers time values in Lucid are not processed correctly * Fixed: Voxelizing some scenes freezes 3dsmax * Updated to Flex 1.0 * Updated to latest OpenVDB Marsel Khadiyev (Software Developer, EPHERE Inc.) |