Posted by: | ![]() | EPHERE |
Data created: | 23 October 2016 |
+ New: Ability to select hair root channel to partition hairs into multiple groups during simulation * Fixed: Collision sandbox object scaling not handled properly by Lucid * Fixed: Crash when opening scenes with incorrect internal chunk order * Fixed: Crash when switching presets from inside the ObjectSpaceModifier * Fixed: Adopt Mesh Animation prevents forces from being applied to object Marsel Khadiyev (Software Developer, EPHERE Inc.) |