+ New: Ability to select hair root channel to partition hairs into multiple groups during simulation
* Fixed: Collision sandbox object scaling not handled properly by Lucid
* Fixed: Crash when opening scenes with incorrect internal chunk order
* Fixed: Crash when switching presets from inside the ObjectSpaceModifier
* Fixed: Adopt Mesh Animation prevents forces from being applied to object
Marsel Khadiyev (Software Developer, EPHERE Inc.)