So its cool that we have access to binding forces to the Lucid objects, but i wanted to share that by experience we should allow a per force Lucid multiplier spinner / method from the binding process .. for this reason it would be worth it to have the wind picked over binding it .
it helps to nail some specific effects and doing specific modifications to certain lucid objects vs others etc.
Hmm, I wonder if there is a way we can do this with WSM binding. I suppose the "worst case" solution would be to add a list of forces, as you mentioned, in addition to being able to bind them.