Lucid as muscle and skin

 
 
 
Posted by:mnemonicimage
Data created:3 December 2015

I am looking to see if I can skin bind a muscle shaped geometry to a skelton, then apply Lucid to make it a soft body OR have a lucid saft body "attract" to the mesh that I have skinned bound. Or is there a way to bind endponts of the Lucid softbody to a skeleton at beginning and end points.

Then I would like to take a body mesh and make it a soft body over the lucid attracted mesh.

Obviouly I am trying to make a muscle system with Lucid. Any idea on how to do this would be appreciated.

Steve

You can use linked Xform modifier to move end points of the muscles with the skeleton, then above that use mesh select to select these vertices right before the lucid modifier. If you use inflated type the selected vertices will respect the positions which Max gives them. With softbody you can try the same or maybe attachment object too.

Marsel Khadiyev (Software Developer, EPHERE Inc.)