I am looking to see if I can skin bind a muscle shaped geometry to a skelton, then apply Lucid to make it a soft body OR have a lucid saft body "attract" to the mesh that I have skinned bound. Or is there a way to bind endponts of the Lucid softbody to a skeleton at beginning and end points.
Then I would like to take a body mesh and make it a soft body over the lucid attracted mesh.
Obviouly I am trying to make a muscle system with Lucid. Any idea on how to do this would be appreciated.
Steve