viscosity per object

 
 
 
Posted by:Yasen Panev
Data created:7 December 2015

Is it possble to assign different viscosity on two objects at same time or it is controlled by global settings only?

I want the pink object to remain still (as its first frame ) untill get hit by blue droplet


Attached Files:
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Viscosity is assigned globally at the moment, it is a limitation of Flex. We will have to see if this changes in the future.

Marsel Khadiyev (Software Developer, EPHERE Inc.)

alright .... how exactly TimeRange/Use TimeRange works. Is it possible to offset emition/animation somehow?

one more thing ..when i tried to use geometry as meshing method in Frost i get this error

 

ERR: BuildMesh (Frost001): get_channel_type_convertor_function() - Conversion of channel "ID" from type uint32 to type int32 is not an allowed conversion.
ERR:

Time range specifies when the objects starts being inside the simulation. I am not sure about the error in Frost, this could be a question to Thinkbox guys.

Marsel Khadiyev (Software Developer, EPHERE Inc.)

Hi Marsel, 

Currently viscosity must be assigned globally. 

Is the same true for static friction? Is it possible for different static objects to have their own friction values?

Michael Wentworth-Bell

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Static and dynamic friction are both global values in Flex at the moment unfortunately.

Marsel Khadiyev (Software Developer, EPHERE Inc.)