thank you Marsel
We have not tried it yet. This is going to be for our upcoming animation.
So I shoot out paintballs using geometry operator and once they hit the wall they need to explode with the paint. Problem is how do they turn to liquid paint when they hit the wall. Do we add spawn operator ?
I can either have geometry flying out of PF or liquid pouring out but I am not sure how to turn geometry operator to fluid during wall impact.
Thank you