Pulling with rope

 
 
 
Posted by:coilbook
Data created:5 February 2016

Hi I am animating two cars one is pulling another one out of the ditch, is there any way to add rope in between. I am not sure how to fix ropes ends. One atttach to one car another to another?

 

Thank you

Have you tried using the attachment object?

Marsel Khadiyev (Software Developer, EPHERE Inc.)

Hi Marsel

Do I attach one dummy to one car and hen another dummy to another car?   Then I take spline  but after that  i am not sure how to attach ends of the splie (one end to one dummy and another to another dummy)

I know you showed in your tutorial selected vertices do not move  but both of my cars will be moving  so rope between them sometimes will be tense sometimes lose on te ground

Thank you

 

Only the initial position of the attachment object matters. It will grab the vertices within its volume and make them attached to one another, even if they are in separate objects. If your car is not a Lucid particle object (for example, if it is a collision object), then you might be better off by using a spline for your rope, then selecting the end vertices and applying Linked Xform to them which would be linked to your respective cars. Hope I understood the scenario correctly.

Marsel Khadiyev (Software Developer, EPHERE Inc.)