So which ones are supported? The collisioin operator using standard deflectors and is ignored. Using pFlow Collsion shape with mP Collsion will detect collision and split the particles as expected but will break the lucid simulation. And there is no way to integrate a lucid collision object into pflow... what am I missing?
Forgot to mention that there are no fast-moving particles and the simulation is reasonably precise with 20 substeps. But deflector collisions are not detected.