Hello !
I'm on R&D for doing hair dynamics with Lucid & Ornatrix for a feature film.
First simulation is pretty fast & easy to get, but tweaking simulation for final resul is pretty hard.
For exemple, simulation stretch a lot my based cloth, even with a calm animation.
It has for effect a motion blur style but not exepected :) It also kill my clusters when re-importing in Ox.
First real test : no collisions
preview : http://pingus.tatprod.com/BUG/Lucid/LucidOx_Dyna/P_SIM_branche_preview.avi
render : http://pingus.tatprod.com/BUG/Lucid/LucidOx_Dyna/P_SIM_branche.avi
First real pain : slow anim, ground collision, arm/leg collisions
Here, i tryed to convert the guides as pipes (instead of flat bilboard) and get some 'betters' results but is hugely heavier (simulation time, space)
preview : http://pingus.tatprod.com/BUG/Lucid/LucidOx_Dyna/P_SIM_marcheLente2_tubes.avi
render : http://pingus.tatprod.com/BUG/Lucid/LucidOx_Dyna/P_SIM_marcheLente2.avi
I found Lucid good for a fast try, but there's a real lack of documentations, impact of each parameter.
How the hell dynamics are manage in production (Blur-like) ?
Do you consider Lucid valid for end-quality production ?
Keep Going !
Thanks !
-p-
http://tatprod.com/