So here is a test scene of an industrial washing mashine with water interacting with cloths. Simply simulate it won't take long.
The water looks nice (would increase the particle count for final resolution by 2-4x), but drips out of the container. The fabric interpenetrate badly and at about frame 360 gets stuck in the geometry.
We tried to simplify the geometry, build it from multiple convex boxes and other tricks, but in the end the dripping and cloth being stucked in geometry remains, so we switched back to the original mesh.
Because of the dependency of "Sub-steps", Resolution and Viscosity you simply can't turn "Sub-Steps"/Iterations to high to try to get rid of the imperfect collisions, because then the water becomes thicker, like sauce and the cloth behave like thick leather instead of wet cotton.
Changing resolution up and down has similar effects plus collision distances between water/cloth/geometry gets to big or if they get too small interpenetration of cloth/geometry gets even worse.