Different kind of cloth

Posted by:mumle
Data created:12 July 2016

So, im looking into if we can use lucid in our pipeline where we often need cloth animated, but heres the kicker, the cloth we need is of different stiffness. Are there a way give the cloth different propeties, like the cloth-modifier already built into max?


Are you referring to having multiple cloth objects simulated at the same time with different stiffness, or in general having cloth that has different stiffness? There are many parameters, like stiffness, particle count, substep count, and iterations which will affect the behavior of cloth.

Marsel Khadiyev (Software Developer, EPHERE Inc.)

We are talking about a single piece of cloth. With the default settings it is more like a piece of rubber and what i need is a piece of semi-stiff burlap.

Also, does the scale you work in have something to say? Our projects is per default set up in milimeters.

You will need to adjust the density of the mesh, the stretch and bend parameters in cloth, and also the number of sub-steps in the simulation. More info: https://www.ephere.com/plugins/autodesk/max/lucid/docs/1/Simulating_Cloth.html#Parameters

I created a small burlap-like sample for you, see attached scene and preview.

Lucid scale is normaized to be in centimeters and respects scene units. You can use any units within the scene that you like, but if you use generic units it will assume centimeters.

Attached Files:

>Burlap.mp4 (1568181 bytes), >ClothBurlap.7z (14107 bytes),

Marsel Khadiyev (Software Developer, EPHERE Inc.)

In my specific case i want to move a cloth of burlap around  and dry stuff off. I can see you used the rigid in bodytype, and as I can see it, I cannot attach that to anything?

The body type is set to cloth. If you select some of its vertices before Lucid modifier they will be fixed/attached.

Marsel Khadiyev (Software Developer, EPHERE Inc.)

ah yes, my bad.