Hi!
I was wondering if it's possible to create run-time duplicates of objects during simulation.
What I mean is: say you have a rubber ball object in the scene with a Lucid modifier properly set up. The ball simulates well and has all parameters configured. Now I would like to have a ball launcher that would create dulicates of the object with Lucid modifier (basically initializing it on demand during simulation) and make them interact with the rest of the objects in the scene.
Seeing how well FleX and Lucid handle new particles in the scene (when creating them with PFlow for example) I wonder if it's possible to add whole objects to the simulation during simulation and not just use the initial state of the scene to initialize the simulation once.