Hi,
I am currently using spline line shapes to simulate standing flexible poles, but I have observed that these shapes lean away from the world origin.
If I move the spline object to the world origin along with the box object, the shape does not lean.
Each spline has a base vertex selected and linked to a box via the Linked Xform Modifier.
I have set Slice particles count to 6.
Is there a setting I need to adjust to solve this.
Cheers,
A.Reed