Spline curve leans away from world origin.

 
 
 
Posted by:adamwalkerfilm
Data created:20 July 2017

Hi, 

I am currently using spline line shapes to simulate standing flexible poles, but I have observed that these shapes lean away from the world origin.

If I move the spline object to the world origin along with the box object, the shape does not lean.

Each spline has a base vertex selected and linked to a box via the Linked Xform Modifier.

I have set Slice particles count to 6.

Is there a setting I need to adjust to solve this.

Cheers,

A.Reed


Attached Files:
Image 1Image 2
>Example scene showing lean issue.max (2490368 bytes),